MuDivine

Player Guide

Your Evolution Journey

At MuDivine, each map has its moment. Progression was created so that your character grows with rhythm, challenge and clear paths, from the first mob to the end of the kingdom.

01 · Evolution with purpose

How does the experience work?

The beginning of each reset is more agile; As you approach level 400, the journey becomes more demanding. This gives value to the chosen map, your party and the character's preparation.

01

Inside the reset

Up to level 150, experience is at maximum pace. It then gradually reduces to 27% at level 400. The last few levels are meant to be the most valuable achievement of the reset.

02

With the resets

The longer your history in the kingdom, the greater the challenge: progression adjusts through reset tracks, preserving a healthy path for new and veteran players alike.

03

On the right map

Monsters, spots and rewards accompany each region. Advancing the map at the right time is the best way to transform your strength into evolution.

From level 1 to 400EXP at maximum rate until level 150. Then, the requirement gradually increases to 27% at level 400.
Experience curve by levelExperience is at 100% from level 1 to 150 and gradually drops to 27% at level 400. 25%50%75%100% Maximum pace · 100% 27% Level 1Level 150Level 400

02 · The strength of your legacy

The reset curve

Reset continues to be your hallmark at MuDivine. The curve ensures consistent evolution throughout the journey and values ​​each achievement without interrupting your progress.

0–4100%
5–1990%
20–4980%
50–9970%
100–19960%
200–39952%
400+45%

These tracks keep the reset important at every stage of your journey.

How long does a reset take?

ResetsNormalVIP DIVINE
0~18 min~13 min
30~20 min~14 min
150~24 min~16 min
500~29 min~18 min

Estimated time for a complete reset, from level 1 to 400, killing around 40 mobs per minute. In practice, it varies depending on the map, spot, party and active bonuses.

Curva de experiência ao longo dos resets
The challenge progresses with your character, preserving a steady progression for new players and veterans alike.

03 · Your strength stays with you

Reset, Master Reset and Bless System

Reset is not just going back to the initial level. At each stage, your character builds permanent strength and opens up new choices for your build.

01

Reset on Devias

The Reset happens through the NPC in Devias. Each reset boosts the character's health, defense, recovery, damage, attack speed and, for Dark Lords, Command. Gains slow down over time, but never cease to exist.

02

Master Reset is a milestone

Also performed on Devias, the first Master Reset calls for 1,500 resets and turns this sequence into a legacy leap. It grants status points, Blessing Points, and milestone rewards. As it evolves, the requirement gradually improves.

03

Build your blessing

Every few resets you receive a Blessing Point. In the Bless panel, invest in attack, defense, support and improvements, including experience gain, damage in invasions, life, attributes and other specializations.

04 · The continent is a ladder

Your path of evolution

The maps were organized in a natural progression, with the minimaps for each stage below. Within each, the spots near the entrances are more accessible and grow stronger as you explore the terrain.

I

First steps

Beginnings and cities

Lorencia and Noria lead up to level 90; Elbeland, up to 110; and Devias, up to 160. You can always enter cities to use NPCs, banks and the Reset NPC. Above the range, you just won't receive EXP there.

  • Prioritize mobs close to your strength.
  • Go from the areas near the gate to the deeper points.
Minimap of Lorencia
LorenciaUp to level 90
Minimap of Noria
NoriaUp to level 90
Minimap of Elbeland
ElbelandUp to level 110
Minimap of Devias
DeviasUp to 160 Reset

What to face on each map

Lorencia
Spider, Budge Dragon, Bull Fighter, Hound, Lich, Giant and Skeleton on the edges.
Noria
Goblin, Chain Scorpion, Elite Goblin, Beetle Monster, Hunter, Forest Monster and Agon, with the Stone Golem as the elite.
Elbeland
Strange Rabbit, Polluted Butterfly, Hideous Rabbit, Werewolf, Cursed Lich, Totem Golem and Grizzly, with Captain Grizzly as the elite.
Devias
Worm, Ice Monster, Hommerd, Assassin, Yeti and Elite Yeti, from the gate to the bottom.
II

Gain ground

The middle of the journey

Dungeon (up to 180), Lost Tower (up to 230), Challengers Arena (up to 260) and Atlans (up to 280) form the bridge to advanced challenges. Explore each floor and region before rushing to the next map.

  • The middle maps offer party bonuses and +5% to +10% XP for risk.
  • Huge HP mobs, such as Death Bone, Death King and Stone Golem, yield 3 times more EXP.
  • In the Arena, the training area remains free to practice, but the dummies do not grant EXP.
Minimap of Dungeon
DungeonUp to level 180
Minimap of Lost Tower
Lost TowerUp to level 230
Minimap of Arena
ArenaUp to level 260
Minimap of Atlans
AtlansUp to level 280

What to face on each map

Dungeon
Floor 1: Larva, Cyclops, Ghost and Skeleton Archer. Floor 2: Hell Spider, Chief Skeleton Warrior, Thunder Lich and Death Bone. Floor 3: Poison Bull Fighter, Dark Knight and Death King, with the Gorgon back in the background.
Lost Tower
The 7 staircase floors: Shadow, Poison Shadow, Cursed Wizard, Death Cow, Big Mom, Death Knight and Death Gorgon.
Arena
The Challengers' Arena: a maze with challengers from various lands, from the weakest to the strongest: Skeleton, Ice Walker, Giant Ogre, Poison Shadow, Death Gorgon, Hero Mutant, Tantalos, Beam Knight, Shadow Look and Ghost Napin.
Atlans
Region 1: Bahamut, Vepar and Valkyrie. Region 2: Great Bahamut and Silver Valkyrie. Region 3: Lizard King, with the Hydra back in the background.
III

Advanced challenge

Where veterans grow

From here, prepare your build: Tarkan (level 140), Aida (150), Kanturu (160), Icarus (170), Kanturu Remain (230), Raklion (280) and Swamp (400).

  • Kanturu Remain now has its own hunting route.
  • Swamp has the biggest party bonuses among evolution maps.
Minimap of Tarkan
TarkanLevel 140
Minimap of Aida
AidaLevel 150
Minimap of Kanturu (Ruínas)
KanturuLevel 160
Minimap of Icarus
IcarusLevel 170
Minimap of Kanturu Remain
Kanturu RemainLevel 230
Minimap of Raklion
RaklionLevel 280
Minimap of Swamp of Calmness
SwampLevel 400

What to face on each map

Tarkan
Tarkan 1: Mutant, Bloody Wolf and Iron Wheel. Tarkan 2: Tantalos and Beam Knight.
Aida
Aida 1: Death Tree, Forest Orc, Death Rider and Blue Golem. Aida 2: the Bloody versions, with Bloody Orc, Bloody Death Rider, Bloody Golem and Bloody Witch Queen.
Kanturu
Ruins 1: Iron Rider, Splinter Wolf and Satyros. Ruins 2: Satyros, Blade Hunter, Gigantis and Kentauros. Island: Kentauros, Berserker and Genocider.
Icarus
The entire way, from the gate to the bottom: Alquamos, Mega Crust, Queen Rainier, Drakan, Phantom Knight, Great Drakan and Omega Wing. Mega Crust is back.
Kanturu Remain
Twin Tale, Persona and Dreadfear, away from the traps.
Raklion
From the entrance to the Selupan door: Ice Walker, Giant Mammoth, Ice Giant, Coolutin and Iron Knight, and then the Dark line: Dark Mammoth, Dark Giant, Dark Coolutin and Dark Iron Knight.
Swamp
4 themed wings. Sapi: Sapi-Unus, Sapi-Duo and Sapi-Tres. Shadow: Shadow Pawn, Shadow Knight and Shadow Look. Napin: Thunder Napin, Ghost Napin and Blaze Napin. Elite wing: Sapi Queen, Ice Napin and Shadow Master.
IV

End of game

The next chapter is yours

Vulcanus is the high-risk Gens PvP region for those ready to compete for space. LoffLoren is the exclusive territory of VIP DIVINE. In both, unity, build and strategy define who remains standing.

  • Come prepared: mobs have huge HP and EXP grows per HP range, up to 26 times on Vulcanus.
  • Respect the access requirements of each region. If the VIP DIVINE ends up inside LoffLoren, the character returns to Lorencia.
Minimap of Vulcanus
VulcanusHigh risk
Minimap of LoffLoren
LoffLorenVIP DIVINE

What to face on each map

Vulcanus
PvP of Gens with exclusive giant HP mobs: Sprinter, Ravager, Volcanic Ravager, Butcher, Carnage, Crimson Eye, Infernal Executioner, Infernal Herald, Infernal Juggernaut and Igneous Behemoth, as well as Zombie Fighter, Resurrected Gladiator, Ash Slaughterer, Cruel Blood Assassin and Ruthless Lava Giant. The more HP, the more EXP, up to 26 times.
LoffLoren
VIP DIVINE exclusive mobs, also with EXP per HP range: Celestial of LoffLoren, Astral Devastator, Doomlord, Oblivion Commander, Soulpiercer Guard, Voidfang Hunter, Astral Arcanist, Abyss Oracle and Eclipse Succubus.

05 · Grow together

VIP, party and smart choices

VIP DIVINE

More rhythm, same journey

DIVINE VIP accounts have a higher experience rate from the beginning, maintaining the same leveling curve and resets. VIP DIVINE represents +120% pace compared to the Normal account.

Access to LoffLoren is exclusive to VIP DIVINE.

Party

Together, you advance further

Forming a party gives a bonus per additional member on evolution maps: from +2% to +3% in the middle of the road, +4% on advanced maps and +5% per extra member in Swamp of Calmness.

In addition to EXP, a well-assembled party makes changing maps much safer.

06 · Hours to make history

Bonuses and important rules

+20%

Divine Weekend

Saturday and Sunday: a special window to take your journey further.

+15%

Divine Hour

Every day, from 8pm to 10pm. Pay attention to the global warning and gather your party.

150 levels

Real challenge

When hunting a mob 150 levels below you, its EXP is halved. Evolve together with the continent.

22 resets

Blessing Point

The Bless System rewards constancy. Every 22 resets, you receive a point to improve your character.

25%

Offline attack

Offline attack yields 25% of normal EXP. To evolve at maximum rate, play actively and take advantage of party bonuses.

Your name will be remembered

There is no shortcut to a legend.

Choose your route, dominate each region and make the next reset an achievement. See you on the continent.

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